

He's on Linux (some version of Ubuntu, didn't check which) and I'm on Windows 10.


Machine setup: Both using latest Steam version, crossplay beta. Some actions on my (hosts) part have weird brief delays, like pausing, but everything he does on his side is subject to massive, multi-second delays unless the game is paused.Transferring a few megabytes of save file takes a minute, rather than the second or so it should over the LAN.This makes for extremely unpleasant gameplay, even aside from the encroaching late-game slowdown.Įvidence that we aren't directly connecting now: However, it's still painfully obvious that our connection is being routed not only externally, but externally through some extremely slow/distant servers and/or connections. Is there a way to get Stellaris to do multi-player with a direct connection between machines, rather than bouncing off a (slow, high-latency) server somewhere? My friend and I play on the same LAN, in a house with a 1Gbps Internet connection.
